Universe at War: Earth Assault: Review

Universe At War refers to those rare games that easily refute the obvious, seemingly axioms. A lot of “good”, folded together, should eventually give out perfectly. So? By no means. University At War will prove to you that even from the best ingredients you can sometimes cook disgusting stew. Yes, such that the noses will fail from its “aroma”.

Take, for example, the plot. Future. The earth is invaded by alien invaders who do not know mercy. Army, fleet, rockets – human weapons powerlessly before the power of extraterrestrial technologies. Chaos and devastation reigns everywhere, Alihans destroy everything that he meets in the way. Familiar? The informed gamer, for sure, will clearly hear the Libe-Motif of the Spielberg “War of the Worlds”. She probably served as the main source of inspiration for local scriptwriters, because analogies can be traced throughout the campaign. The same helplessness of people, the same development vector, even lasers, incinerating flesh, and they migrated to the brainchild of Petroglyph. However, the “war of worlds”, albeit not outstanding, especially in the plan of depth, but, at least, high -quality setting. It is not reprehensible to take it as a basis.

And now we are already starting to anticipate an unequal battle between a person and an alien, long defensive missions, when a surprise is suddenly discovered. Rasa Novus comes to the rescue of the Earth, having old accounts with interventionists. Novus is high -tech robots led by Mirabel – the only living organism among them. At one time they were created by civilization, outwardly indistinguishable from people. Then the Successo attack of the hierarchy, the aliens now trying to occupy the earth, on its planet and the complete destruction of it. From that moment on, Novus follows the evil aliens devouring worlds from the Galaxy to the Galaxy to avenge the death of their creators.

The ears of “transformers” are already clearly visible here. Only now the names and appearance of conflicting aliens were changed for decency. In the course of the development of history, it will be found that on Earth, in addition to people, mysterious Masari also live, for more than one thousand years sharpened tooth on the hierarchy.

As you have already guessed, playable races in Universe At War three: hierarchy, Masari and Novus. People, because of their own helplessness, passed the box office and are now comforted by second -plan roles. Campaigns with generous developers were allocated by the number of warring parties.

First, we play a small prelude, where a brave sergeant with a square jaw and a weighty machine gun exterminates aliens on an industrial scale, proving the developers of the wrongness of their judgments. The next is the campaign for Novus, where the plot is closer to introduce us to Mirabel and its experiences about complete loneliness. Then there will be a hierarchy in the final of Masari. However, it would be incorrect to call local steriles campaigns. This is a sequence of stupid missions connected by a thin, pretty rotten thread of the narrative. Frankly weak videos on the game engine. Meaningless dialogs. Delusional tasks. Such a gentleman’s set turns out. Winner Casino bonus Playing it is not only boring and uninteresting, it’s also just sad. You begin to understand that the developers saved fantasy and fiction as they could. Pours oil into the fire also a lack of complexity. Sometimes it seems that one hero and his abilities are enough to win. What the developers succeeded was an introductory video. Beautiful, expensive, spectacular. He infuriates your mood and teases with thoughts about what the game itself will be. You light up the desire to plunge into it as soon as possible. Alas.

But what are we all about campaigns, but about plots. It is better to look at the gameplay and its participants. Fortunately, everything is not so launched here. Petroglyph, without departing from the plot of Albody, endured and gave a couple of her know-how to public. The first was awarded for care of Ras Novus. As mentioned above, they are high -tech robots. White, with streamlined forms, as if personify high-tech. They have no units of crushing power, the bet goes to fast and massive attacks. Their warriors are able to contact an electromagnetic impulse and instantly move through special channels to any point in the map. Original, but only partly. The indicated channels are an almost accurate copy of the energy -tanker from the brilliant domestic “perimeter”. “KD Lab” invented them, Petroglyph learned to move around them. The harsh truth of life. The rest of the functions are transferred from the Russian game with simplifications. For example, buildings can only be built in the territories supplied with energy, but there is no terramorphing. Further acquaintance with Novus makes one disappointing thought: “This is not at all Novos, but a very old man”. Classical strategy to embody.

The second know-how developers managed to fame and was embodied not in a separate gameplay mechanism, but in a whole race. Hierarchy. When working with this side of the Petroglyph conflict, finally gave free reinstalling fantasy. The result is on the face. The hierarchy does not have buildings in the literal sense of the word. Each building, except for the base, is, in fact, a robot capable of movement, defense and attack, except for its direct craft – the production of units, upgrades and other good. Looks and plays like a bang. Especially considering that some structures are gigantic sizes of mechanical spiders that instill horror even in the relief. Their body is divided into compartments that you are free to upgrade separately. For example, reliable armor can be hung on your feet, protecting the ability to move, and install a powerful turret in the head compartments, who spots of the adversaries to the forefathers. And if Novus personifies advanced technologies, then the hierarchy is power.

Masari is a certain alloy of magic and technology. A large role in their development and functioning is played by an architect who personally builds buildings. Citizens also indulge in light and dark energy, according to the good tradition of acting and attacking forces, respectively. With a successful combination of circumstances and competent development, this race is gaining good power and can contrast a lot with Novus and hierarchy.

If we talk about the gameplay universe at War in general, then it will be easy to characterize it. This is an alloy of series C&C and Warcraft/Starcraft. Heroes with their special abilities came here from the creations of Blizzard. Destructive super -interface, battles – all this literally yells about kinship with Westwood. The backbone of Petroglyph once worked in the legendary campaign. Unfortunately, probably not in the most honorable positions. After all, in any of the parts C&C is played an order of magnitude more fun, more interesting and more pleasant than in University at War. Despite the abundance of features, features and even the presence of original ideas, the grandiose mechanism did not work. Fights are completely devoid of tactics, each skirmish boils down to a banal meat grinder, in which the one for whom firepower wins. Alas, even these meat grinders are boring to the impossibility and are boring at the very beginning of your journey through the world Universe at War. Perhaps the absence of physics was affected, perhaps there is no entertainment. But who is now what is the difference?

And in Universe AT War, very, very mediocre graphics. Meager special effects, meager detailing, meager animation. It seems that she managed to deteriorate since the Empire At War. Units deprived of polygons running through terrible locations are able to carve a tear even from the most tempered gamer. At the same time, the developers are not shy about showing us videos on the game engine. The only artistic technique that local masters of visual beauties have mastered is the total blurry of the picture designed to hide the shameful wretched graphics. It doesn’t work.

The wonderful designer talents of Petroglyph is also deprived. Magnificent robots modeling like beautiful diamonds. Stunning levels of levels. Style, charm, beauty. You will not see this here, no matter how you hope. Desert levels, square houses and a lot of smoke – a worthy alternative, is it so? And the visual representation of the race of Novus was the apogee of all of the above. Her fighters look as if escaping from the store of children’s toys, and their boil-white form brings associations with the Star Wars universe. Fortunately, although the hierarchy distinguished herself again for the better. In many ways, due to gigantic spider -shaped robots and original special effects.

You can scold Petroglyph in a new creation of many, many details. But there is practically nothing to praise. Of the positive features, only high -quality sound and music remained. For this, in fact, we praise. The overall result is obvious – Universe at War is a mediocre strategy. Having good prerequisites for success, she successfully lost them. The abundance of good concepts led to overload and, as a result, to almost complete non -gravity.

Pros: a few really original features;hierarchy;Sound and music;
Cons: outdated graphics;a weak plot;monotonous gameplay;Total copying of ideas.

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