This article was originally published in September Gamberry issue. As a pleasant gift to readers, we post it on the site shortly after the journal exit.
From time to time on the site, other materials from the printed "gambling" will appear ahead of schedule. When and what – we will not tell you this. Follow the announcements and publications.
What? Multiplayer Crysis 3
Where? Frankfurt, Germany
Series Crysis , Despite the wealth of opportunities and powerful technology, she could never boast of a particularly interesting multiplayer. In the first part there were only two games and six rather large cards, but the useless balance buried everything. Crysis Wars soon tried to correct the mistakes of the predecessor, but before Exit Crysis 2 The series will not receive a real, worked out network part, which will not be ashamed to compare with competitors. But there was the network mode more for the checkmark.
► The scale of some levels of Crysis 3 can only be felt in multiplayer.
When we were told that we would watch multiplayer Crysis 3 , We immediately thought that we would have to go to Nottingham, to the studio, previously called Free Radical , but recently known as Crytek UK , which was engaged in the network part of Crysis 2. However EA I booked us tickets to Frankfurt, so I had to fly to Germany, to the main office Crytek. And although we were already this year at their headquarters at the Crysis 3 presentation, the last time we were not allowed to play.
[Videoid_9138]]
Museum exhibit
As you know, the plot of Crysis 3 takes place 24 years after the events of the second part and still makes us run around New York. The ill -fated corporation p.E.L.L. covered the whole city with a giant nanocupol, which should protect the world around the world from the distribution of cefs, alien invaders, and at the same time – to help the company privatize their technology. Thanks to the limited dome space, the vegetation began to grow at an incredible speed, significantly changing the landscape of New York and turning it into what the developers call “seven areas” or “seven miracles”. What are these miracles, while you can only guess, but now we at least know for sure that one of the 12 multiplayer game cards is a swamp.
► flying helicopters, of course, should be afraid, but the landed or collapsed helicopters are even more dangerous – it can suck in the blades!
But the Museum card consists of an open space in the center of which you are located, you will not believe, a dilapidated museum, rich on crumbling walls and stairs to nowhere. “If 1 is a very small map, and 10 is just a giant, then the“ museum ”is probably 7,” the chief designer of the multiplayer Crysis 3 Adam Dockett describes the card. And she, in his words, is very suitable for the new “hunter” mode, that we were not slow to check. Choosing between Xbox 360 and PC (for multiplayer, of course, they took PC!), we checked the sensitivity of the mouse and rushed into battle.
"Hunter" is, in fact, a survival regime intended for 16 people. The hunter team consists of two players in nanocostomes and with bows, and the team C.E.L.L. can include up to 14 players armed with machine guns, shotgun, sniper rifles and electromagnetic grenades. Matches are divided into five two -minute rounds; Every time a hunter kills a soldier, a soldier also becomes a hunter. What do you think, onions against bullets is dishonest? This is how to see. Hunters move like Wolverine, know how to become “almost invisible”, like predators, and they shoot more precisely from onion than Rambo and Robin Hood combined together.
► Pay attention to the height from which the hero is going to jump in the nanocostum.
Play for a soldier C C.E.L.L. It is hard – it is quite difficult Patrick Spins Casino to discern hunters, even if they are a couple of meters from you. And there are too few cartridges to be thoughtlessly shooting in all directions in the hope of getting into at least someone. “At first, players try to hide, carefully move and the like,” Dhattt explains to us tactics C.E.L.L. “But they should play a couple of rounds how they begin to understand that holding together is much more efficient. Electromagnetic grenades can temporarily stun the hunter, at the same time turning off his suit. We want to give C.E.L.L. the opportunity to stand up for yourself and kill hunters ".
Weapon of retaliation
Due to the fact that players according to the rules of the regime are constantly changing the parties, the mode is not about which team won and which lost, but about who will score more than all points for five rounds. Not only is it interesting for hunters to play, arrows from their bows kill soldiers from one hit in the corps and there are simply a lot of them. And not only is one of them exploding, it is still in the best traditions GEARS of WAR And Halo sticks to the poor sacrifice, which then joyfully jumps to her comrades. By the way, even the principle of the operation of the nanocostyum has changed – armor and invisibility are the only abilities with automatic reloading, while the run was removed at all.
► thoughtful men, apparently, does not matter that their partner lies next to the arrow in their chests.
Crytek showed us a new ability of a suit with a funny name “Rip and throw” (Rip and Throw). By default, it allows you to tear metal slabs from the walls and, say, collect an impromptu shield from them. And one day, when we noticed a soldier hiding behind a real police shield, we tore a sledgehammer from the wall and jerked the poor thing on the head. Moreover, just like in Crysis 2, you can use the power of nanocostomus to crush the enemy with a powerful kick with a parked machine. By the way, the ability “attack from above” no longer occupies an additional slot, it has all players at once.
► The perspective, of course, is staged, but it is precisely such situations that Crysis 3 multiplayer consists.
“Today you have seen only a couple of all the chips available in the game,” says Dhattt. – The new Autobron module, for example, is intended for new players, making life easier for them. With him, the game will turn on the armor mode itself, although we hope that more experienced players will use other modules. “Tear off, throw it out” also became a module – the modules, by the way, will have three levels of steepness that can be pumped. Potentially you may have not three abilities in three slots, but as many as nine ".
But, no matter how interesting the modules may be, the weapons of the CEFs are much more interesting. In the last game, you were limited by K-Volt submachine guns and Majestic revolvers, but Crytek clearly looked at the idea of Bungie when it scattered a weapon of extraterrestrial origin. Including the plasma rifle of the Tsephs, shooting a colored LSD death, and a massive heavy mortar of aliens, which can be used as a quick-fire grenade launcher. However, if you are interested in brutal murders that will even make Blazhinsky’s Cliff shine with happiness, then at your disposal the so -called “interactive events”, which include, for example, the still rotating blades of the fallen helicopter. Noble blender comes out, do you know.
Online duelists
Producer Mike Reed and designer Adam Dockett answer questions of "gambling"
Read more
In the Crysis 3 multiplayer, you can not play for the cefs, but do you plan to add them, say, in some special mode?
Dockett: You can’t really play the cefs, but in the multiplayer there will be all their weapons and equipment. You can play with their weapons in all modes, but you can’t fight precisely for the cefs.
What's new in the dog-tug system and whether there will be new support bonuses in the game?
Dockett: We removed unbalanced bonuses from the game, which are issued for the collection of dog-tugs. Screams, for example, are not connected with them at all, because we want all the players to be able to ride in it. But we will still reward players for a good game. So, for 5 dog-tags, the player will receive a grenade laser in a laser guidance, each shot of which releases several missiles at once. We also improved the ability of Nanocostyum, which not only makes the player almost indestructible, but also pumps his other abilities. It’s like insert a lithium battery into a nanocostum for 20 seconds.
What interactive events will be on other maps?
Dockett: Spoiler! (laughs). We tried to invent them based on the style of the map. Some are more suitable for interactive events because of their location, some less. For example, everything is quite boring in the swamps, nothing moves, so the player will not work. But on maps with industrial and scientific-fantastic design you can already disperse. You have already seen helicopter blades and road signs, but these are trifles compared to other cards.
The head of Crytek Chivat Yerly said that all future Crytek games will work according to F2P models. And what do you personally think about this?
Reed: The PC world is already changing. And not even thanks to MMORPG, but more because of Team Fortress 2, Dota 2, League of Legends and T.D. More people will play a free game, but the creation of free content has its own difficulties. It is necessary not only to create and release the game, it is necessary to create new content much more often and at the same time give players the right to choose. The game industry is already changing in this direction. Ask me the same question about five years ago, I would laugh in your face, but, having talked with Chinese developers, I changed my mind. This is the future.
It may happen that an even more ambitious Crysis 4 will be free?
Reed: It is quite possible. See how Telltale Games shifted old quests to episodic rails. Personally, I can easily imagine Crysis as an episodic shooter with an emphasis on the plot. And the same can be done with the multiplayer. Say, based on subscription as Battlefield, when the content paid in advance is automatically in the game. Everything is already in place, and players will be able to choose what they like. It seems to me that there will be endlessly many options and over time new design and logistics solutions for games will appear.
If you move on to dry numbers, then Crytek promises that the game will have more than 30 types of weapons and bonuses on them, as well as 8 game modes. One of them will be the returned Crash site. We played a couple of minutes in this folk pet and declare that on new maps the regime is as interesting as on old. The rules remained almost the same: in both teams they play up to eight from head to toe to five soldiers, who are fighting for the shuttle of aliens, which can appear anywhere in the map. Players earn glasses when they stand next to the shuttle, and the team that scored either 150 points, or more than that of the other team, wins after 10 minutes.
► In tight spaces, the game turns into a high -tech Unreal Tournament with special capabilities.
Armored shine
And then suddenly enemy fur came out of the corner on three legs. The Steel Monster is the name of the scream, you already know it-it was he who smeared Alcatraz along the walls of the Central Station of New York. The handsome man is armed with a quick -firing plasma gun and a terrible plasma mortar, and he also knows how to let the shock wave that kills everyone around. The screams are booking, but, as the artistic film “The Return of the Jedi” teaches us, heavy equipment is very easily stolen.
Finally, we asked Dakkett about the New York Feed system. “She dynamically creates various trials, focusing on how you and your friends play. Every time you do something cool, she sends all your friends some test. Not only are there interesting to pass, but there are a lot of experience for them for them. Also in the game there will be the so -called "tests from the lobby". When you finish one game and begin the next, accidentally selected player creates a test, and the best player of the match indicates its size. ".
► It would probably have looked like New York if the office of ghost hunters did not work there.
By "tests", as it turned out, the authors mean special tasks. The system is really quite interesting and gives you these very tests of three sources: from your friends, from the people with whom you play, and from developers. For example, after a couple of matches in Crash Site, we received a test from a friend – “kill two enemies with a Ay69 pistol”, from the developers – “kill three enemies with explosive grenades”, and in addition to the testing from players – “kill three enemies with shots”. And although we were able to perform only a test with a gun, the experience of experience for this was really given a lot. Dockett noted that the game will have more than a hundred types of tests associated with cards, types of weapons and general progress in the game.
* * *
After a close acquaintance with the Museum map during the whole evening, the Crysis 3 multiplayer seems to us extremely rich in opportunities. Crytek UK uses the scientific and fantastic achievements of previous games, while adding surgical accuracy characteristic of modern militar-players and especially Battlefield. But whether we will sit behind the game for days, striving for the cherished 50 level-it will become clear only after the game and at least a week of cruel Zarubov.
We will wait? At the beginning of the year, we looked at the Crysis 3 single campaign, and now we played in multiplayer. The project is formed in the overall picture, and this picture we admit, I really like.
Readiness percentage: 70%
Leave a comment